> For the complete documentation index, see [llms.txt](https://docs.nftsoccergames.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.nftsoccergames.com/game/game-mechanics/match-flow.md).

# Match Flow

Match starts with heads or tails. Winning team kicks off.

Each position has specialized rates of passing to another positions, shooting strengh and shooting probabilities.

**Passing**

Passing rates are highly optimized for passing to the position in front. While goal keepers will most often pass to defenders, defenders will pass to midfield at higher rates.&#x20;

**Maestro** skill improves passing to midfielders passing rate for putting strikers to goal positions.

**Long passer** skill improves passing to front positions for defenders and midfielders.&#x20;

**Artillery shot** skill improves shooting rates of midfielders and strikers from long ranges.

**Tackling and Ball Winning**

Formation is the decision maker for tackling.&#x20;

If defending team has more players in the balls possesion area tackling rates will be higher.&#x20;

**Sprag foot** skill improves the total tackling rate for defenders and midfielders.

**Goal Scoring**

The ball holder player's shooting strentgh is calculated by position and total strength.

**Magic touch** skill improves player ability to score goal.

**Shovel gloves** skill improves goal keepers ability to save shoot.

**Morale**

Morale has 10% effect for all calculations. Team's winning rate for last 5 match plus current match score effects.

**Captain Player**

Captain player morale = (Power \* Morale) / 100\
Player's chance to shoot is increased by 5% of morale.

**Freekick Player**

Make sure the freekick player is Strengh
